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Farm Machines Championships 2013

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Title: Farm Machines Championships 2013
Platform: PC
Genre: Simulation/Racing
Release date: Q3 2012

 

Looking for a new stunning farming experience? Participate in the ultimate farmers' showdown. Sit behind the wheel of tractors and harvesters to see who is the fastest and most accurate farmer in the competition. Compete in many different events, that require speed and accuracy - harvesting wheat, ploughing the field, bricking the straw and many more. Your tractor is not good enough to win?Upgrade it to gain advantage over your rivals or buy a new one. There can be only one world champion!



Looking for a new stunning farming experience? Participate in the ultimate farmers' showdown. Sit behind the wheel of tractors and harvesters to see who is the fastest and most accurate farmer in the competition. Compete in many different events, that require speed and accuracy - harvesting wheat, ploughing the field, bricking the straw and many more. Your tractor is not good enough to win?Upgrade it to gain advantage over your rivals or buy a new one. There can be only one world champion!


Game features:
- different farming machines: 12 tractors, 8 harvesters, plows, balers, etc.
- 8 different event types that require speed and accuracy
- realistic machine handling and interaction with differen objects in the environment
- 4 large maps covering European and American countries with different landscape, architecture, plants and also characters who cheer for you
- unique achievement system

Official Trailer

FMC 2013 : Screenshots from game           DOWNLOAD SCREEN PACK

FMC 2013 : BOX

FMC 2013 : Machines

FMC : Making of ( 2011 )

 

Gameplay trailer

FMC 2013 : Machines

1.FMC - Making of:

2. Engine test - with a 20+ of objects on 1st plan

3. People animation 2 ( no face animation - it will be created in engine )

Official Trailer

THE TECHNOLOGY

Farm Machines Championships uses our own technology – Run Engine.

Check the features of the engine below!


Content creation:

l Both static and animatic assets can be created in any 3D software, with support for most popular texture formats, easily imported to the engine.

l Support for biped skeletal animation, as well as any bone based animation system.

l Easily handled out- or in-doors with advanced optimisation algorithms.

l All the assets are easily put together in the engine editor, with per-object defined logic features, triggers, in-game action chains, possible movements and physics properties.

Render and display:

l Custom deferred shader-based lighting, with support for skylights,
pointlights, projectors and numerous colour lights with local ambient areas.

l Realtime rendered shadows from all types of lights and any objects, including transparent ones.

l Simulation of ambient raytraced reflections and per-pixel ambient occlussion.

l Fully customisable surface properties and materials with wide range of visual effects.

l Wide range of postprocessing effects: depth of field, motion blur, colour control and desaturation, controllable screen refractions.

l Atmospheric support: rain, fogs, fluently changing daytime and skies.

l Convincing water with reflection, refraction, animated surface and sub-scattering.

l Very convincing and optimised plant system, from GPU hardware animated trees to hardware animated fields and lawns.

Game logic:

l Modular engine costruction allows to easily switch parts of the system (like physics or lighting) to create any type of game - from racing games, through FPP shooters, to flight sims.

l Engine editor with visual action and trigger control make gameflow construction and debugging very easy.

l Predefined character AI presets can be used for combat or peaceful player interaction, including dialogues and NPC control.

l Additional vehicle and physics control modules give additional tools to the developer.

Miscellany:

l Script back-door to the engine allowing to control most of it's aspects in a text form.

l AI custom script language controlling all the objects and any aspect of any game (as an addition to visual editor tools).

l Easy import of 3D software created movies, camera settings and group animations.

l Easy to handle vehicle presets, including cars, farming machines and even planes and helicopters

Recently Run Engine have been improved with new features, that include new light and shadows system. Also optimizations have been implemented to avoid framerate drops.


SYSTEM REQUIREMENTS:
Windows XP/Vista/7
Pentium 4 2.4 GHz
1GB RAM (2GB for Vista/7)
Video card w/ 256MB vram, GeForce 8600 GT / Radeon HD 2600 or better
DirectX compatible sound card

LICENSING:

If you are interested in physical or digital distribution of Farm Machines Championships feel free to contact us with any enquires: kris (at) playway.com

 

Poprawiony ( piątek, 24 stycznia 2014 11:38 )  

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